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Synchro Pendulums

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Synchro Pendulums

Post by dycaza20 on Wed Mar 23, 2016 5:18 am

Good day everybody, today I am going to talk about a new thing that is going to be released in the OCG. The Synchro Pendulums are now a thing. It appears that Konami has actually made a synchro pendulum, but i think they have go too far with this one.

Nirvana High Paladin
http://yugioh.wikia.com/wiki/Nirvana_High_Paladin

Pendulum Effect  If a Pendulum Monster you control attacks, it cannot be destroyed by that battle, also you take no battle damage from that attack. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that monster's current ATK until the end of this turn (even if this card leaves the field).
Monster Effect  1 Tuner + 1 or more non-Tuner Synchro Monsters
For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as the Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster as the Tuner: You can target 1 card in your Graveyard; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place it in your Pendulum Zone.

Alright so the pendulum effects are already very good. You can summon this card by a using a pendulum monster as the tuner. The summon condition is crazy, because with tons of pendulum support you can summon this very easy.

The effect to add just any card from your graveyard is very broken, cause it has no limitation, it is just ANY card from your grave.

The other effect when he destroys a monster by battle and Halves your opponent LP, it just opens FTK pretty easily.

I mean the game is already broken, but i think they have gone too far with this.

Let me know what you think about this card.
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dycaza20
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Re: Synchro Pendulums

Post by Videns on Wed Mar 23, 2016 10:27 am

Yeah the card really is too strong. If it had one Effect in the monster zone and could just put itself in the pendulum zone when it was destroyed like Dark rebellion, it would be way better. Frankly being able to add any card is far too good in this day and age, but the haling of opponents lp when it destroys sonething is even worse. If you got two out, which really is not that hard, and destroyed two opponents monsters, you could overlay yo Gustav Max and detach for game. I do agree it is too strong, but more than likely they are going to limit it when it gets to the tcg amd tgey see the shit it can do.

Otherwise I like the concept of diffrent kinds of pendulum monsters. I kinda get why they want to make them string but really this is going overboard. The art is nice atleast!
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Re: Synchro Pendulums

Post by B@TMAN on Wed Mar 23, 2016 10:42 am

they might just promote the pendulum game by putting in new monsters for synchro and xyz.
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Re: Synchro Pendulums

Post by Jet Valentine on Wed Mar 23, 2016 3:29 pm

So... I'm playing this when it comes out... It's going to get an emergency ban, yes... But it lets me make a Lightsworn deck w/ Pendulum engine. Oh wait... it let's me make any graveyard heavy deck have that more opness it needed?

Please Konami... stop making generic pendulum staples... this guys is too broken. I can see the Dark World and Lightsworn OTK'S... OMG... help man. halp!

My favorite part of text:
At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that monster's current ATK until the end of this turn (even if this card leaves the field).

I love the word OTK... It loves to scream the word too. I'm so going to become a scrub lord off this guy.
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Re: Synchro Pendulums

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