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Alpha Knight Forums
Alpha Knights Duel Academy is an online community with the sole purpose of allowing you to participate in countless events, and improve all areas of your gaming skills. Not to mentions we have a fun and welcoming community!

Pendulum Hole

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Post by Valkoor Thu Mar 24, 2016 5:29 pm

Well, we got a new counter trap; and this time, it looks like Konami is making another effort at dealing with pendulums.

Pendulum Hole:

So basically, we have a counter trap that specifically deals with pendulum summons. The first thing to notice is that you can negate your own pendulum summons. This seems useless, and probably is, but it's there. Second of all, it sends the monsters back to the deck. This makes the card, when dealing with pendulum summons, almost undeniably better than our usual pendulum summon counters (Grand Horn of Heaven, Solemn Strike/Warning), since the opponent can no longer abuse Dinoster or Norden (cards that are seen all too much in any deck running the Draco engine). Because of that, we have to look at the card's most similar comparison in terms of viability: Time-Space Trap Hole.

Time-Space Trap Hole:

Now there are a few notable differences here:

- Time-Space is able to deal with extra deck summons in general (Xyz summons, Norden, etc.)
- Time-Space is able to deal with hand summons in general (Gorz, Trag, BA monsters, etc.)
- Time-Space requires the loss of Life Points
- Time-Space does not negate effects or the summon
And, most importantly...
- Time-Space is a Normal Trap Card

Now, basically, we have to look at the cons versus the pros here. Time-Space Trap Hole, as mentioned, is more versatile and generic in what it can and cannot deal with. Despite that, it will not negate effects, and on top of that it can come with a pretty hefty LP cost (up to 5000). The most evident advantage, though, is its status as a normal trap card. Why does this matter? One card, folks. Traptrix Rafflesia.

Traptrix Rafflesia:

This card has redefined the meta as we know it. Setting this up turn one is one of the most common plays we see today from most rank 4 decks because of how much protection it provides while being readily accessible. This card's effect can be used with Time-Space Trap Hole, but not with Pendulum Hole, which makes me wonder if Pendulum Hole will truly be relevant while Rafflesia and Time-Space are around. Regardless, though, that would require testing and tournament results to truly judge. Until then, what do you guys think? Do you think the card will be used commonly in the main or side, if at all? Or does the searchability and versatility of Time-Space Trap Hole totally overshadow it? Leave your comments and thoughts below. And remember, happy dueling! ~
Valkoor
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Post by Asgore Dreemurr Thu Mar 24, 2016 5:43 pm

Time-Space definitely outshines it....with decks that have rank 4 access. Some decks, for example, Ritual Beast, can't utilize Time-Space to full advantage. Because of this, the deck can run Pendulum Hole in the side deck instead of say, a third Steeds, third Ambush, and a Bonds. Any other deck with no reliable rank 4 access can really use this card. Not to mention, it's actually really good in Dracopal. Let me explain, because one card makes it broken in a mirror match:

Pendulum Hole Latest?cb=20160114201150

This card sees tremendous play in Dracopals by being a must have staple at 3. Combined with the searchable Performapal Pendulum Sorcerer, Luster Pendulm, the Dracoslayer, Master Pendulum, the Dracoslayer, Wavering Eyes, and Ignister Prominence, the Blasting Dracoslayer, all in one deck -- this card becomes amazingly easy to access because of the sheer amount of ways to destroy Ariadne and FORCE your opponent to give it to you. This is due to the fact that Pendulum Hole is in fact, a Counter-Trap card. This card can be ran at 3 in the side deck for Pendulum mirrors, instead of Solemn Scolding or something.
Asgore Dreemurr
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Post by Lux Fri Mar 25, 2016 4:31 am

A good side deck option against Pendelum decks.
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