Pendulum Hole
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Pendulum Hole
Well, we got a new counter trap; and this time, it looks like Konami is making another effort at dealing with pendulums.
So basically, we have a counter trap that specifically deals with pendulum summons. The first thing to notice is that you can negate your own pendulum summons. This seems useless, and probably is, but it's there. Second of all, it sends the monsters back to the deck. This makes the card, when dealing with pendulum summons, almost undeniably better than our usual pendulum summon counters (Grand Horn of Heaven, Solemn Strike/Warning), since the opponent can no longer abuse Dinoster or Norden (cards that are seen all too much in any deck running the Draco engine). Because of that, we have to look at the card's most similar comparison in terms of viability: Time-Space Trap Hole.
Now there are a few notable differences here:
- Time-Space is able to deal with extra deck summons in general (Xyz summons, Norden, etc.)
- Time-Space is able to deal with hand summons in general (Gorz, Trag, BA monsters, etc.)
- Time-Space requires the loss of Life Points
- Time-Space does not negate effects or the summon
And, most importantly...
- Time-Space is a Normal Trap Card
Now, basically, we have to look at the cons versus the pros here. Time-Space Trap Hole, as mentioned, is more versatile and generic in what it can and cannot deal with. Despite that, it will not negate effects, and on top of that it can come with a pretty hefty LP cost (up to 5000). The most evident advantage, though, is its status as a normal trap card. Why does this matter? One card, folks. Traptrix Rafflesia.
This card has redefined the meta as we know it. Setting this up turn one is one of the most common plays we see today from most rank 4 decks because of how much protection it provides while being readily accessible. This card's effect can be used with Time-Space Trap Hole, but not with Pendulum Hole, which makes me wonder if Pendulum Hole will truly be relevant while Rafflesia and Time-Space are around. Regardless, though, that would require testing and tournament results to truly judge. Until then, what do you guys think? Do you think the card will be used commonly in the main or side, if at all? Or does the searchability and versatility of Time-Space Trap Hole totally overshadow it? Leave your comments and thoughts below. And remember, happy dueling! ~
- Pendulum Hole:
Pendulum Hole
Counter Trap Card
If either you or your opponent Pendulum Summons: Negate that Pendulum Summon, and return those cards to the owner’s Deck.
Source
So basically, we have a counter trap that specifically deals with pendulum summons. The first thing to notice is that you can negate your own pendulum summons. This seems useless, and probably is, but it's there. Second of all, it sends the monsters back to the deck. This makes the card, when dealing with pendulum summons, almost undeniably better than our usual pendulum summon counters (Grand Horn of Heaven, Solemn Strike/Warning), since the opponent can no longer abuse Dinoster or Norden (cards that are seen all too much in any deck running the Draco engine). Because of that, we have to look at the card's most similar comparison in terms of viability: Time-Space Trap Hole.
- Time-Space Trap Hole:
Time-Space Trap Hole
Normal Trap Card
When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
Source
Now there are a few notable differences here:
- Time-Space is able to deal with extra deck summons in general (Xyz summons, Norden, etc.)
- Time-Space is able to deal with hand summons in general (Gorz, Trag, BA monsters, etc.)
- Time-Space requires the loss of Life Points
- Time-Space does not negate effects or the summon
And, most importantly...
- Time-Space is a Normal Trap Card
Now, basically, we have to look at the cons versus the pros here. Time-Space Trap Hole, as mentioned, is more versatile and generic in what it can and cannot deal with. Despite that, it will not negate effects, and on top of that it can come with a pretty hefty LP cost (up to 5000). The most evident advantage, though, is its status as a normal trap card. Why does this matter? One card, folks. Traptrix Rafflesia.
- Traptrix Rafflesia:
Traptrix Rafflesia
Rank 4 EARTH Plant-Type Xyz Effect Monster
ATK 300
DEF 2500
2 Level 4 monsters
This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.
Source
This card has redefined the meta as we know it. Setting this up turn one is one of the most common plays we see today from most rank 4 decks because of how much protection it provides while being readily accessible. This card's effect can be used with Time-Space Trap Hole, but not with Pendulum Hole, which makes me wonder if Pendulum Hole will truly be relevant while Rafflesia and Time-Space are around. Regardless, though, that would require testing and tournament results to truly judge. Until then, what do you guys think? Do you think the card will be used commonly in the main or side, if at all? Or does the searchability and versatility of Time-Space Trap Hole totally overshadow it? Leave your comments and thoughts below. And remember, happy dueling! ~
Valkoor- Member
- Posts : 333
Join date : 2015-12-31
Re: Pendulum Hole
Time-Space definitely outshines it....with decks that have rank 4 access. Some decks, for example, Ritual Beast, can't utilize Time-Space to full advantage. Because of this, the deck can run Pendulum Hole in the side deck instead of say, a third Steeds, third Ambush, and a Bonds. Any other deck with no reliable rank 4 access can really use this card. Not to mention, it's actually really good in Dracopal. Let me explain, because one card makes it broken in a mirror match:
This card sees tremendous play in Dracopals by being a must have staple at 3. Combined with the searchable Performapal Pendulum Sorcerer, Luster Pendulm, the Dracoslayer, Master Pendulum, the Dracoslayer, Wavering Eyes, and Ignister Prominence, the Blasting Dracoslayer, all in one deck -- this card becomes amazingly easy to access because of the sheer amount of ways to destroy Ariadne and FORCE your opponent to give it to you. This is due to the fact that Pendulum Hole is in fact, a Counter-Trap card. This card can be ran at 3 in the side deck for Pendulum mirrors, instead of Solemn Scolding or something.
This card sees tremendous play in Dracopals by being a must have staple at 3. Combined with the searchable Performapal Pendulum Sorcerer, Luster Pendulm, the Dracoslayer, Master Pendulum, the Dracoslayer, Wavering Eyes, and Ignister Prominence, the Blasting Dracoslayer, all in one deck -- this card becomes amazingly easy to access because of the sheer amount of ways to destroy Ariadne and FORCE your opponent to give it to you. This is due to the fact that Pendulum Hole is in fact, a Counter-Trap card. This card can be ran at 3 in the side deck for Pendulum mirrors, instead of Solemn Scolding or something.
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: Pendulum Hole
A good side deck option against Pendelum decks.
Lux- Member
- Posts : 260
Join date : 2015-12-21
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