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Game 2 Feddback Thread

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Game 2 Feddback Thread

Post by Alisae on Wed Nov 30, 2016 10:26 pm

Read the title. It explains all.
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Re: Game 2 Feddback Thread

Post by faervel on Thu Dec 01, 2016 1:54 pm

It certainly explains you are unaware that I am a grammar nazi.

There's honestly too much about this game I disliked(even though I didn't even play it that much...)
One or 2suprises can be fun but to have no role list,2mafias,no docs&3towns(As peps also mentioned) AND an insane cop which wasn't even in the role list is kinda...
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Re: Game 2 Feddback Thread

Post by DanelerH on Thu Dec 01, 2016 6:47 pm

I don't think not having a role list ended up mattering. Other than the two Mafia groups, it was fairly standard. I do think two groups should be reserved for larger games, though.

The Cop variants should probably be added to the role list, but the Insane Cop didn't end up mattering, either.

While I do agree that a Doctor could have helped Town, it's hard to say whether or not it would have actually done anything. It isn't as strong of a role as people tend to make it out to be. As long as there's a chance for a Doctor, it can deter Mafia from killing a Sheriff that role-claimed, as that's the obvious target. That's why I didn't go after Jet.

I do think that three Townies was a bit too much, though, especially when the only TPRs were Cop, Insane Cop, and Jailer. This was also against four (total) Mafia (though, granted, it turned into one Mafia very quickly).
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Re: Game 2 Feddback Thread

Post by Alisae on Thu Dec 01, 2016 9:40 pm

Cop variants have their own modifier list under role modifiers. And three townies is nothing.
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