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Nira Taardad

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Nira Taardad

Post by Lunarnox on Sun Apr 16, 2017 9:38 pm

Full name: Nira of the Taardad Clan
Age: 24
Gender: Female
Race: Human
Height: 5’10”
Weight: 135 lbs
Hair color: Bright Red
Eye color: Grey
Face Claim: Ash-gray, near white skin tone, though most is completely covered, including that on her face and hands by a shemagh and gloves.
WIP, you get the idea.

http://prntscr.com/ewzpd9


Positive character traits: Bold and fearless in battle, relatively laid back (exceptions apply)

Negative character traits: Reckless and suspicious of outlanders and their customs(ie, everyone not from the desert clans)

Likes: Fighting, stories, adventure.

Dislikes: Dishonor, laziness.

Fears: Humiliation

Aspirations: Accomplish something of epic renown.

Background story: Nira belongs to a clan of people who call the desert wastes their home. While most are nomadic in nature they have some permanent settlements, or holds, where the land arid landscape would allow for it. Nira grew up in one such settlement, often hearing tales of battles between clans by warriors passing through, boasting of their skill and valor and aspired a warrior as good as, if not better than, what they claimed to be and accomplish feats like no other. Thus she learned the ways of a warrior with other children who would grow to be the clan's next generation of fighters. When not training physically or listening to stories Nira often meditated as she believe mastery of the mind would help her fully realize mastery of the body.

At some point around the age of 19 these beliefs seemed to have held some truth as she started to exhibit the ability to harden her body against attack and increasing her own striking power as well as even healing wounds at an accelerated rate. However, while very rare among the clan, she was not the only one to have manifested some sort of extraordinary abilities, though none were quite like hers. Some, could command the elements of fire and ice, others could shape shadow or meld stone. Some claimed the attained these powers by making a pact with some strange creature or tapping into some energy source they could suddenly grasp that flowed through the land. With the onset of these abilities strange and fearsome creatures also started to appear in the desert, attacking the clans, and while those without powers were fierce combatants and kill these beasts having at least one person with those skills helped astronomically, Nira’s own abilities making her near untouchable earning her the moniker of “Immortal.” Nira began to wonder, if she could augment her own body with her will could she do the same to weapons? Permanently infusing a sword or spear with a power similar to that of what the select few could call upon.

For the following five years, in addition to training,meditation and now defending the clan hold against attacking creatures, Nira also worked on trying to enchant weapons to perform beyond their normal capacity, with some minor success. She was able strengthen a blade's’ durability and cutting edge, turning a poorly made sword into a master-crafted weapon and already master crafted weapon into something of truly exquisite beauty and utility. One day a traveler passed through the hold with a story from the lands beyond the desert, saying that groups of people abilities have been grouping together for a couple of years now to form an organized force against the beasts now roaming the land, calling it a “Guild.” Most of the desert folk knew very little of the lands beyond their home territory and thus were unwilling to make the journey to join this so called guild. Nira on the other hand saw this as an opportunity to not only further her newfound craft of enchanting but to also further hone her physical and mental prowess and perhaps even accomplish a feat of renown that would be told throughout the ages. After asking the traveler further details about the guild and where to find a place to join she said her goodbyes to her clan, vowing to return with tales of glory like no other and set out from her desert home to join the guild.


Ability/power sheet
Skill: Enchanting
Power source: Inherent



Name: Iron Durability
Cost: 2-4
Range: Self
Duration: 1 post
Cool-Down: 2 posts
Description: When hit by an attack divide the power by points spent on this ability.

Name: Psionic Restoration
Cost: 1-7
Range: Touch
Duration: 1 Post
Cool-Down: 2 posts
Description: Heals self or creature/person being touched by 8 hp per point spent.

Name: Brute Force
Cost: 4
Range: Self  
Duration: 1 post
Cool-Down: 2 posts
Description: Greatly increase physical strength to triple weapon or unarmed damage for one attack.
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Lunarnox
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Posts : 316
Join date : 2015-07-31

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Re: Nira Taardad

Post by necruta on Sun Apr 16, 2017 10:23 pm

Character accepted, no funny comment here.
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necruta
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