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Alpha Knights Duel Academy is an online community with the sole purpose of allowing you to participate in countless events, and improve all areas of your gaming skills. Not to mentions we have a fun and welcoming community!
Alpha Knight Forums
Alpha Knights Duel Academy is an online community with the sole purpose of allowing you to participate in countless events, and improve all areas of your gaming skills. Not to mentions we have a fun and welcoming community!

Rate My Mermails

+3
Jet Valentine
Dazo
Asgore Dreemurr
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Post by Asgore Dreemurr Fri Feb 12, 2016 1:55 am

Rate My Mermails Ldk7Pn6

I never built them before and I wanna learn how to play them. I know @White Rose Dragon
can help but I really would like some insight from everyone who has experience playing them.
Asgore Dreemurr
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Post by Dazo Fri Feb 12, 2016 4:40 am

Fixed. Get your shit straight so I don't have to fix it again. Thank you.
Dazo
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Post by Jet Valentine Fri Feb 12, 2016 10:51 am

I'm curious, i think yu should play some lovely Mermail equip scales, and also call of the haunted, so yu can discard yur high levels without fear, the single beatiful mermail trap ur playing scares me, since I think yu should have a higher number of it.




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Post by Twisted Like Me? Fri Feb 12, 2016 11:34 am

upstarts not necessarily needed suggest replacing with 1 salvage another abyss-sphere (because you have 2 linde) and a staple trap like warning or bottomless.

you may also want to take out ghost ogre (at 1 its not rly useful to you) and add 1 turge (im not crazy this guy can help get you out of some situations)

as for the rest your gold you may wanna try testing with 3 gunde to see what you prefer but 2 is perfectly acceptable
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Post by White Rose Dragon Fri Feb 12, 2016 11:57 am

Theres honestly more ways to play mermails than I can count; ill just explain how you can make your build better:

-1 Moulinglacia. Without Tidal, its harder to hold grave control with mermails than it used to be. although its searchable and fodder for effects, you're not going to be able to use him more often than you would be able to.

-1 Rabbit, honestly, you just flat out don't need this card. For a deck that can utilize it as a tuner, and runs E-Telport, than it makes sense to have, but like I said before: you don't need it.

I also recommend -1'ing on Sphere. Now, my build runs triple linde an triple sphere; but that's just how I prefer to run it. For you; you're only running two linde, so you honestly don't need to have sphere at all. This is just an option
You can -1 on the Equip an +1 on sphere
or -1 on sphere an +1 on the other equip
Honestly, preference.

I also think you should add another pike and a turge.
or another turge and salvage
or something of the like.

But the deck is really well built m8.
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Post by Some Fat Guy Fri Feb 12, 2016 1:26 pm

Personally I like No. 7 Big Eye but that might just be because rank seven snatch steal too much fun.
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Post by Asgore Dreemurr Fri Feb 12, 2016 6:32 pm

It's well built? I didn't think I'd build it well my first try. All I know from them are things I've seen other people do, so I am very grateful from all the good feedback and suggestions. I'll come back with the edits.

Rate My Mermails GLYK2VX


Last edited by Ulti-Apelio on Fri Feb 12, 2016 6:36 pm; edited 1 time in total (Reason for editing : Added new deck screenshot.)
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Post by Ken Kenaki Fri Feb 12, 2016 6:57 pm

I'd rate it 8/10. Pretty great build m(9-1)! Very Happy
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