2 months later. ._. Rate my Fluffals.
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2 months later. ._. Rate my Fluffals.
So, I haven't dueled much... I used to duel a lot though, but I left it. So... Idk what I should fix in them or not, but you can tell me.
Anyway, As none of you know, I main Fluffals. Yup, you saw that... I main plush toys that become something out of Sid's room when fused. I main Fluffals, you know... the ones that turn into creepy versions of one another when fused into one. Those guys... never heard of them? No? you play Lunalights you say? Yeah... leave then, I don't need scrubby Lunalight players here. Stupid Blue Cats... trying to overshadow my plushies with their god damn dancing skills.
Anyway, As none of you know, I main Fluffals. Yup, you saw that... I main plush toys that become something out of Sid's room when fused. I main Fluffals, you know... the ones that turn into creepy versions of one another when fused into one. Those guys... never heard of them? No? you play Lunalights you say? Yeah... leave then, I don't need scrubby Lunalight players here. Stupid Blue Cats... trying to overshadow my plushies with their god damn dancing skills.
- Without further ado, the Mighty plushies themselves:
Jet Valentine- Member
- Posts : 257
Join date : 2016-01-23
Re: 2 months later. ._. Rate my Fluffals.
Your Main deck and Extra deck are good as it is. Not much to really change drastically.
Now the Side Deck I have some things I'd like to say. The Field Spell is not a good side deck card because it is not going to stop your opponent that much in terms of stalling. What you need are cards like effect veiler that can hamper your opponents potential plays. One Twin twister is pretty good because you never know if your opponent is going to run back row in the side deck or the main deck. valhalla I absolutely do not recommend as a side deck.
Fluffals can maintain field presence with the fusions alone, especially Tiger who can clear boards with enough resources. I do not recommend three light-imprisoning mirror because there are not a lot of decks that run that many light monsters to begin with. Sure there are Kozmos, but the light ones generally have banish effects so it will not matter that much. DeBunk can be good considering that hand traps are prevalent side techs and there are plenty of cards in the meta that use grave effects. Imperial Iron Wall is good for Kozmos and perhaps Monarchs and PK(Phantom Knights). One Mind Crush is awkward because the consistency is extremely low. Side deck cards I recommend in Fluffals are Deck Devastation Virus, ghost ogre and snow rabbit, effect veiler, maxx "c", and mask of restrict.
Now the Side Deck I have some things I'd like to say. The Field Spell is not a good side deck card because it is not going to stop your opponent that much in terms of stalling. What you need are cards like effect veiler that can hamper your opponents potential plays. One Twin twister is pretty good because you never know if your opponent is going to run back row in the side deck or the main deck. valhalla I absolutely do not recommend as a side deck.
Fluffals can maintain field presence with the fusions alone, especially Tiger who can clear boards with enough resources. I do not recommend three light-imprisoning mirror because there are not a lot of decks that run that many light monsters to begin with. Sure there are Kozmos, but the light ones generally have banish effects so it will not matter that much. DeBunk can be good considering that hand traps are prevalent side techs and there are plenty of cards in the meta that use grave effects. Imperial Iron Wall is good for Kozmos and perhaps Monarchs and PK(Phantom Knights). One Mind Crush is awkward because the consistency is extremely low. Side deck cards I recommend in Fluffals are Deck Devastation Virus, ghost ogre and snow rabbit, effect veiler, maxx "c", and mask of restrict.
YoungX- Member
- Posts : 660
Join date : 2016-02-09
Re: 2 months later. ._. Rate my Fluffals.
The main deck, I feel like you don't need 3 poly. Waboku is a card you need to take out, same for the traps. You need 3 Upstarts, and at LEAST 2 Frightfur Factory, or run 3 Dark Fusion and 1 Factory. Lemme show you my build, which has an 85% OTK potential in tags (16,000+ LP damage.)
Dark Fusion is much better than Poly, and it's a target for Frightfur Factory. Try it out.
http://prntscr.com/ahfs3q Here. I went third in the tag and OTK'd with my opening hand. Wolf has been summoned with 4 materials.
Dark Fusion is much better than Poly, and it's a target for Frightfur Factory. Try it out.
- Fluffals:
http://prntscr.com/ahfs3q Here. I went third in the tag and OTK'd with my opening hand. Wolf has been summoned with 4 materials.
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: 2 months later. ._. Rate my Fluffals.
Dark Fusion over Poly and Frightfur Factory. I've tried those cards, and they don't work for me. Dark fusion is worse than poly in my opinion. Poly is recyclable by the trap fusion reserve, not Dark F. Frightfur factory is a card that plainly doesn't work at all for me. You see, OTK'ing can get disrupted easily, and the slightest disruption can be a big f bomb to your face. I play Waboku as a defense card, reserve grabs me the fluffals and the edge imps, so that card is pretty good, also considering that it can recycle poly so much it's insane.
Jet Valentine- Member
- Posts : 257
Join date : 2016-01-23
Re: 2 months later. ._. Rate my Fluffals.
No, my deck has massive OTK potential, but the thing is, it doesn't have to do so. You don't need traps, and the recycling is too slow. The thing with your deck is that it has a consistency problem, and balance issues.
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: 2 months later. ._. Rate my Fluffals.
It's... it's fluffals bro, they all have massive OTK potential, the issue is defense when you don't OTK. Consistency problems with my deck is something I can't find though, I sift through the deck like a speeding bullet, which is why I can't really understand "consistency issues" Dark fusion, again works for nothing for me. Upstart is not needed considering I'm searching half of the time, and the 3 poly are just for more fusion and fodder for toy vendor which I can also recycle with the trap. The trap can't go because it is a bit slow, but it can search any card basically and again, recycle... slowly but surely.
A deck with massive otk potential is ok, but still... a deck with massive OTK potential can get disrupted. What do you do when that happens? Throw defense hoping to survive? Protection when I don't OTK is my main issue.
Again, Factory I don't like, I'd rather play Designer Frightfur over it. And Dark Fusion is something I've massively tested for days and days, but doesn't work, the debate of Dark Fusion vs. Poly on fluffals has been going on for quite awhile now but, I like the OG Fusion dimension card over the other one any day of the week.
A deck with massive otk potential is ok, but still... a deck with massive OTK potential can get disrupted. What do you do when that happens? Throw defense hoping to survive? Protection when I don't OTK is my main issue.
Again, Factory I don't like, I'd rather play Designer Frightfur over it. And Dark Fusion is something I've massively tested for days and days, but doesn't work, the debate of Dark Fusion vs. Poly on fluffals has been going on for quite awhile now but, I like the OG Fusion dimension card over the other one any day of the week.
Jet Valentine- Member
- Posts : 257
Join date : 2016-01-23
Re: 2 months later. ._. Rate my Fluffals.
personally the deck is alright. to be a turbo deck, you dont need alot of traps or any at all. wabaku is ok but its not recommended for fluffals. as long as it works is what matters. the only thingi found wrong with your build is the field spell but other than that it is a fine build. also i agree the original polymerization is better at 3 than dark fusion.Jet Valentine wrote:It's... it's fluffals bro, they all have massive OTK potential, the issue is defense when you don't OTK. Consistency problems with my deck is something I can't find though, I sift through the deck like a speeding bullet, which is why I can't really understand "consistency issues" Dark fusion, again works for nothing for me. Upstart is not needed considering I'm searching half of the time, and the 3 poly are just for more fusion and fodder for toy vendor which I can also recycle with the trap. The trap can't go because it is a bit slow, but it can search any card basically and again, recycle... slowly but surely.
A deck with massive otk potential is ok, but still... a deck with massive OTK potential can get disrupted. What do you do when that happens? Throw defense hoping to survive? Protection when I don't OTK is my main issue.
Again, Factory I don't like, I'd rather play Designer Frightfur over it. And Dark Fusion is something I've massively tested for days and days, but doesn't work, the debate of Dark Fusion vs. Poly on fluffals has been going on for quite awhile now but, I like the OG Fusion dimension card over the other one any day of the week.
i recommend these changes:
-lose the dark bribes.
-lose fairy spells in side
-remove the last twin twister from side.
+mind crush(it's a veritable card)
+anti fragrance (vs pendulum decks)
B@TMAN- Member
- Posts : 85
Join date : 2016-03-13
Re: 2 months later. ._. Rate my Fluffals.
Bat... I mixed your recommendation for my side w/ Youngs... and ended up with:
2x Deck Devastation Virus 2x mind crush 2x Anti spell fragrance 2x DeBunk 1x LIM 1x SIM 2x Ghost Ogre 2x IIW 1x Effect Veiler
Idk If anyone has noticed but... I can't side... >.>
2x Deck Devastation Virus 2x mind crush 2x Anti spell fragrance 2x DeBunk 1x LIM 1x SIM 2x Ghost Ogre 2x IIW 1x Effect Veiler
Idk If anyone has noticed but... I can't side... >.>
Jet Valentine- Member
- Posts : 257
Join date : 2016-01-23
Alpha Knight Forums :: Games :: Yu-Gi-Oh! :: Rate My Deck!
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