[GUNLOCKE] Character Submission Thread
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Alpha Knight Forums :: Academy Arena And Recreation :: Roleplaying :: Canceled/Finished RPs :: Gunlocke
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[GUNLOCKE] Character Submission Thread
If you haven't yet, go here to read the details you will need. Fill out the character templates below. I (or a DM) will check them and approve/disapprove of them. We will PM you if your character is denied, and why, and how to fix it. For now, Sign-Ups will remain open!
CHARACTER SUBMISSION DEADLINE IS SEPTEMBER 1ST!
CHARACTER SUBMISSION DEADLINE IS SEPTEMBER 1ST!
- Character Sheet:
Character sheet template
Name:
Age:
Height:
Weight:
Appearance: Picture preferred, but you can also use a physical description.
Personality:
Traits:
History:
Weapon Ability Type: What is the main point of your weapon? Is it a certain type of magic like Aeromancy?
Weapon:
Name:
Kind of Weapon:
Damage
Rate of Attack
Wind-Up
- Power Sheet Templates:
- Template:
Physical Attack- Spoiler:
Name:
Duration:
Drawback:
Cost: (In Magium pills)
Effect:
Power:
Name:
Duration:
Drawback:
Cost: (In Magium pills)
Effect:
Power:
Physical Defense- Spoiler:
Name:
Duration:
Drawback:
Cost: (In Magium pills)
Effect:
Power:
Name:
Duration:
Drawback:
Cost: (In Magium pills)
Effect:
Power:
Special Attack- Spoiler:
Name:
Duration:
Drawback:
Cost: (In Magium pills)
Effect:
Power:
Name:
Duration:
Drawback:
Cost: (In Magium pills)
Effect:
Power:
Special Defense- Spoiler:
Name:
Duration:
Drawback:
Cost: (In Magium pills)
Effect:
Power:
Name:
Duration:
Drawback:
Cost: (In Magium pills)
Effect:
Power:
Last edited by Asgore Dreemurr on Fri Aug 19, 2016 11:39 am; edited 2 times in total
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: [GUNLOCKE] Character Submission Thread
- Character Sheet:
- Name: Alexander Nito
Age: Mid 20s
Height: 6'0"
Weight: 160 lbs
Appearance:
-Mask: http://prntscr.com/c4p78u
-Without Mask: http://prntscr.com/c4p845
Personality: Normally a happy-go-lucky guy, Alex loves to crack jokes and laugh and have a good time outside of battle. During battle, however, his personality switches to a Deathbringer: One who only wishes to see blood spilled on the battlefield, whether it be his or his enemies'.
Traits: Constantly wears a white, smiling mask over his face.
History: Not much is known about Alex, only that no matter where he goes he tends to look fashionable, whether it be in a suit and fedora or casual wear. Typically, he is also seen smoking if he can though nobody really know what it is he smokes. With not much of a history that can be written down, Alex just wanders from place to place to find beautiful women, good liquors and possible drug paraphernalia. All that is known is that he popped up specifically during the resurgence of the cities and has been on the move since.
Weapon Ability Type: Magnetism
Weapon: Revolver
Name: Whisper
Kind of Weapon: Gun
Damage: 30
Rate of Attack: 25
Wind-Up: 45
- Physical Attack:
- Name: Death In 6 Acts
Duration: 6 Posts
Drawback: After 6 Shots have been fired, takes 1 Post to reload
Cost: 1 Pill
Effect: Alex fires a shot from his revolver at short range, dealing increased damage depending on how close the target is to him. If it is the 6th shot that is fired, the bullet is able to pierce armor at close range.
Power: 50
Name: Flourish
Duration: 2 Posts
Drawback: Takes 1 Post to ready
Cost: 1 Pill
Effect: Alex fires a long-distance shot from his revolver, dealing maximum damage at a single target depending on how far away they are from him.
Power: 50
- Physical Defense:
- Name: Magnet Wall
Duration: Up to 3 Posts
Drawback: Must be near a magnetic object
Cost: 1 Pill
Effect: Alex draws forth a nearby magnetic object to use as a temporary shield, granting him defensive power based on the object he chooses.
Power: 50
Name: Camouflage
Duration: 2 Posts
Drawback: Cannot attack while camouflaged
Cost: 1 Pill
Effect: Alex omits waves of magnetic energy that temporarily camouflage him, at the cost of being unable to fire his gun.
Power: 50
- Special Attack:
- Name: Curtain Call
Duration: 6 Posts
Drawback: Takes 2 Posts to reload fully, also forces Alex to remain still.
Cost: 3 Pills
Effect: Whisper transforms into a makeshift sniper rifle, allowing Alex to fire 6 shots from a much larger distance than before. By taking 1 additional pill, Curtain Call gains the effects of Flourish as well.
Power: 100
- Special Defense:
- Name: Fatal Attraction
Duration: Up to 5 Posts
Drawback: Cannot move; Must focus for the duration
Cost: 3 Pills
Effect: Alex channels his magnetism and creates a magnetic field around himself, attracting all close-by objects made of magnetic metals and sticking them to the field. These metals will not pierce the field and will stick to the field.
Power: 100
Last edited by Tamashii on Fri Aug 26, 2016 2:42 am; edited 2 times in total
Tamashii- Member
- Posts : 366
Join date : 2016-01-17
Re: [GUNLOCKE] Character Submission Thread
@Tamashii Your character is very interesting. Approved.
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: [GUNLOCKE] Character Submission Thread
- Character Sheet:
- Name: Savannah D. Cortez (Goes by Savan for short)
Age: 22
Height: 5'8
Weight: 150 lbs
Appearance: Fairly toned and physically active young woman. Both her forarms are metal prostetics. Her skin is a has a very light tan complection. She has scaring on her face due to taking dangerous risk at a young age the most notable on is a line that runs diagonally from her eyebrow to her upper lip. She sports a sleevless hoodie that tends to be open as he she wears baggy shorts with a military boots. She mainly wears tank tops or sports bras due to how comfortable it makes her feel. Her shorts have a cameo texture while her hoodie is a light blue. Her prostetics are black with white highlights(a color choice she personally painted on). She hair is cut short with two bangs hanging on the side of her face. The bangs are a dark purple while the rest of her is raven black.
Traits: She has a deep love for plush toys and has a big appetite
History: Savannah prides herself when it comes to improve every aspect of her life. Despite this she has to life with that reality that both her forarms are prostectics metal arms that were given to her after they got stuck between a boulder. The town she lived in did face some earthquakes and while playing she was wreckless and was caught in the middle of one. Having to amputate her arms The local blacksmith helped make prostectics for her. For a good portion of her life she learned some basic stuff inorder to maintain her arms herself. This man embedded a way for her to use magium by having gears rotate at a fast rate and create an ignition effect, by taking a pill it can increase this rotation. After turning twenty she left her home town and went out to explore and meet new people
Weapon Ability Type: Flames
Weapon: Her fists
Name: Ebony and Ivory
Kind of Weapon: Gauntlets
Damage: 20
rate of attack: 30
wind-up: 50
- Power Sheet Template:
- Physical Attack
- Spoiler:
- Name: Ignition On!
duration: 1 post
drawback: She can only do this 6 times before overheating her fist, which take 7 post to cooldown
cost: 2 pills
Effect: After the rotation is done flames engulf her fist. When these flames hit a target it sends a burning effect that last for an additonal turn, but this effect is very weak
Power: 35
Name: Pillars of Hell
Duration: 1 post
Drawback: It takes her one post to get back into her original postion as she has to sink her hand into the ground. This can also greatly heat up her fist.
Cost: 3 pills
Effect: By sinking her hand into the ground she cansend out three, 4 foot talle pillars that is arched in diagonal plane. Note these pillars stay in close distance from one another and vanish after the the other one is gone.
Power: 65
Physical Defense- Spoiler:
- Name: Dance in the firebund
Duration: 2 post
Drawback: She is subject to getting burned by the flames herself
cost: 4 pills
Effect: Savannah moves her arms in a circular motion that produces a fire shield that can block two posts of damage.
Power: 45
Name: Flame counter
Duration: 1 post
drawback: Needs four posts in order to be used again..so chose wisely!
cost: 1 pill
Effect: Sends out a flame whip from her gauntlets that can catch out one to two attack.
Power: 55
Special attack- Spoiler:
- Name: Erupting Giga Fist
Duration: 6 post
Drawback: Leaves her fist useless for 4 post as they cool down. Both her fist must hit a target, if one misses the attack is cancelled out, but she still has to wait for them to coo ldown.
cost: 7 pills
Effect: Both her fist open up slightly allowing the gears to rotate at a faster rate. When both fist hit a target they cause the flames to erupt and give a burning effect that last 6 post.
Power: 62
Name: Spiral impact
duration: 2 post
Drawback: The move can interrupted due to the fact that Savannah has to jump in the air
cost: 6 pills
Effect: Savannah Jumps high into the air and spirals downwards in a flame like tornado. When she makes impact with the ground the flames blast outwards damaging anything insight.
Power: 38
Special Defense- Spoiler:
- Name: Dance in the firebunds!
Duration: 2 post
Drawback: She is subject to getting burned by the flames herself
cost: 4 pills
Effect: Savannah moves her arms in a circular motion that produces two fire shield that can block four posts of damage.
Power: 60
Name: Gonna build a wall
Duration: 3 post
Drawback: Savannah can not attack through the wall, so no surprise attacks. She also loses the ability to use the arm that was used to make it for two post
Cost: 3 pills
Effect: Savannah places her hand on the ground and quickly raises up creating a wall of fire. This wall only covers the area that she built it in, but certain metals cannot pass through. These metals are iron, and copper.
Power: 40
- Character Theme:
Last edited by soul kitten on Sat Aug 13, 2016 1:33 am; edited 2 times in total
soul kitten- Member
- Posts : 113
Join date : 2015-08-03
Re: [GUNLOCKE] Character Submission Thread
Denied. You aren't using the points correctly. When you measure power in a category of two skills, you distribute the power in points.
Like this:
Physical attack A:
Power: 30
Physical attack B:
Power: 70
They add up to 100, which is what is required. You aren't utilizing all of your points. Each category needs to add to 100, as stated before.
Also, you don't have two abilities per category; that is required. Add 1 more special attack and 1 more special defense. Remember to utilize all your points!
Fix that, and I shall approve. Just post here letting me know when you finish.
Like this:
Physical attack A:
Power: 30
Physical attack B:
Power: 70
They add up to 100, which is what is required. You aren't utilizing all of your points. Each category needs to add to 100, as stated before.
Also, you don't have two abilities per category; that is required. Add 1 more special attack and 1 more special defense. Remember to utilize all your points!
Fix that, and I shall approve. Just post here letting me know when you finish.
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: [GUNLOCKE] Character Submission Thread
Still not accepted! Your special attack points exceed the limit.
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: [GUNLOCKE] Character Submission Thread
- Character Sheet:
Name: Cress Azuka
Age: 18
Height: 162.5 centimeters(I'm sorry)
Weight: 115 lbs
Appearance:
In Combat: https://imgur.com/fpXwljM
Out of Combat: https://imgur.com/fnrh1HU
Personality: Cress is unpredictable with her emotions. Sometimes she can be extremely hotheaded but other times she'll act as timid as a mouse, and even other times she just won't bother. But whatever happens, Cress is always adamant about reaching her goals. She is indifferent towards most people at first and takes a while to judge, however she is known to be very curious when it comes to suspenseful situations or how objects and plans work.
Traits: Long black hair, blue eyes. She ties her hair up in combat and leaves it down going out of it. She has a standard combat outfit with black and red as well as regular clothes, but the one thing that remains is the odd golden necklace she wears. Has a light Scottish accent, as it is her native descent.
History: Cress has lived most of her life in Haven, but her family was recently evicted from their home as a result of not paying taxes. Granted, Cress' mother had died from childbirth and her father wasn't exactly the kindest person, nor the most reliable, so being seventeen years of age at the time she decided to go find her own way. Cress had ambition, however she didn't possess many other talents that could aid her in her search for a job. Her penmanship was awful, balancing things in her hands was out of the question, and she couldn't sing or do any artsy things to save her life.
And so, a homeless and jobless Cress walked the streets of Haven when one day someone in a hooded cloak pushed past her, shoving a flat metal package into her hands. Confused, she ducked into an alleyway and watched the cops chase after the mysterious figure. The package had a padlock of sorts on it, but the combination had been written on the side with a permanent marker. She doubted that opening it was a good idea, but at that particular moment her curiosity got the better of her. Cress inputted it and the lock clicked open, allowing her to open the box.
Once she saw what was inside, she immediately shut the lid and moved to a more discreet location. There was a pair of katars with steel blades and handles made from a different sort of metsl, along with at least five packets of Magium pills and a fake ID with her name on it. Whoever had done this, they had done it specifically for her. Cress deduced that since the figure was being chased by police that whatever this was had probably been stolen. As a result, she kept it hidden until a day she felt she would need it. And soon that day came.
Cress had decided to help her local library by volunteering to move some books around when she heard screaming outside. A monster had entered the city, about twice the size of herself. Immediately, she felt a psychological chill, a feeling that told her to run and hide, but another part of her felt a warmth, drawing her towards the katars. She decided she would take the second path and ran to retrieve them. When she was still in high school, they had offered extracurricular classes for girls sixteen and above on self-defense, from both monsters and shady people. Using that knowledge and some things she picked up from seeing other people use Magium weapons, Cress returned to the scene, fought and slayed the monster singlehandedly, afterwards trying to put her weapons away and go about it like nothing had happened. However, she was noticed by one man, who found her the next day on the street and offered her a job.
The man, donning a bowler hat and round wire-rimmed glasses, identified himself only as "Maron", a mysterious head for an organization built to help prevent against monster attacks on Haven and other neighbouring cities. Cress accepted without thinking, not worrying about potential consequences, but first she was asked to clarify her age. She decided to use the fake ID in the package she had been given, as it stated she was 20 years old and that she was legally allowed to own a Magium weapon. Cress soon got paid enough to move into a small apartment and she now works for HEAM(Humans for the Eradication and Annihilation of Monsters) in order to help keep Haven, and in some cases other cities, safe from monster attacks and help it maintain prosperity.
- Power Template:
Weapon Ability Type: Temperature
Names: Hati and Sköll
Kind of Weapon: Katars
Damage: 10
Rate of Attack: 45
Wind-Up: 45
Physical Attack:
Name: Celsius Slash
Duration: 1 post
Drawback: Cannot strike in the opposite direction of the first slash(if the first slash is
in front of her, the second cannot be behind her, if the first slash is to her left the second cannot be to her right, vice versa)
Cost: 1 Pill
Effect: Cress' abilities are influenced by her environment. If the temperature around her is hot then her slashes emit extreme cold, and if the temperature around her is cold then her slashes emit extreme heat(applies to both physical attacks).
Slashes in one direction. Katars allow her to attack twice in one turn, enabling double slashes.
Power: 45
Name: Kai-Ten
Duration: 1 post
Drawback: Cannot use special defense next post, 1 post cooldown
Cost: 2 pills
Effect: Vaults over an enemy while spinning rapidly with her blades out, dealing damage.
Power: 55
Physical Defense
Name: Slide Strike
Duration: 1 post
Drawback: 2 post cooldown
Cost: 1 Pill
Effect: Dashes very fast in a straight line in one direction. If Cress successfully lands a double slash after using this ability, the cooldown refreshes.
Power: 10
Name: Double Block
Duration: 1 post
Drawback: Can only block with one blade
Cost: 2 pills
Effect: Raises a blade to block an incoming attack. Katars allow her to block twice in one turn, enabling double blocks.
Power: 90
Special Attack:
Name: Centigrade Slicer
Duration: 1 post
Drawback: Cannot alternate between heat and cold slashes
Cost: 1 Pill
Effect: Slashes with a blade, creating a long range slash made from either heat or cold. Once she uses one(either heat or cold) she cannot use the other for the rest of the fight.
Power: 65
Name: Mercurial Mirage
Duration: 5 posts(can be detonated early)
Drawback: Only one clone can be placed at a time
Cost: 2 Pills
Effect: Creates an illusory image of herself made from heat or cold(if heat it will look just like her, but semi-transparent. If cold then it will not resemble her, it will only look like a white-ish outline of her figure). The image will detonate after 5 posts unless it is struck or if Cress detonates it early. Can be used in combination with Slide Strike to create a dashing after effect that damages enemies.
Power: 35
Special Defense:
Name: Thermal Shield
Duration: Maximum of 5 posts
Drawback: Only works on projectiles, Cress must stay inside the shield for the post it is cast
Cost: 2 Pills
Effect: Creates a shield big enough to fit two people, made out of either heat or cold. that prevents projectiles from hitting anyone inside it. If hest the projectiles will either melt or fly off course upon entering the shield, if cold they will either freeze or drop to the ground.
Power: 80
Name: Flashpoint Repel
Duration: 1 post
Drawback: 4 post cooldown
Cost: 1 pill
Effect: Knocks enemies away with a blast of hest or cold, but does not damage them. Cress' next two attacks pierce armor. If used inside Thermal Shield, the cooldown is cut in half.
Power: 20
Sentinelle- Member
- Posts : 402
Join date : 2015-07-31
Re: [GUNLOCKE] Character Submission Thread
@Soul Kitten Approved!
@Voltage Cutlass Diana Approved! Interesting. She seems to require a lot of thought when using her.
@Voltage Cutlass Diana Approved! Interesting. She seems to require a lot of thought when using her.
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: [GUNLOCKE] Character Submission Thread
- Character Sheet:
Name: Kane
Age: 30
Height: 5'11''
Weight: 150
Appearance: Kane is tall, fit, hair of gray and eyes, a normal sized nose, and a smaller than normal mouth. His skin can be seen showing signs of aging, and his normal attire being a gray shirt and ripped up jeans.
Personality: Calm, collected, experienced, Kane goes about his life enjoying it, making jokes, not really taking a notice of the darkness that life has to give. But more so letting things happen, he enjoys weapons, he was raised to love them, has a general interest in women, and no general goal long enough to take over his life, but rather specific small goals. He's the type of man who will go for what he wants because letting anything else control him will be a waste and a stupid decision.
Traits: Weapon Specialist
History: A nack for weapons, Kane uses a variety of weapons, ranging from a sword to something as random as a Charillian. Trained by his father, who himself was trained by his father, and so on so forth. A long line of weapon specialists. It was their sort of trade, before the war and after the war, they survived by training people for money, selling weapons, creating their own powerful weapons, elaborate and complicated, something that would take years for others but mere weeks for the people in the family. The family lives in a remote area, a small village with small houses. They themselves had a considerable amount of Magium and still do, but their resources are depleating, and soon enough they will run out of the very thing that keeps them alive, providing a place to sleep, and something to call themselves, a name. Now Kane has been sent out by the elder to bring back large amount of Magium, as well as other resources.
- Power Sheet:
Weapon Ability Type: Electricity/Lightning
Name: El Dimado
Kind of Weapon: Gauntlets
Physical Attack:
Name: Speedom (Will Upgrade)
Duration: 5 posts
Drawback: Once Kane returns to his normal form he wont be able to move for 2 posts.
Cost: 3 pills
Effect: Kane places a pill into each gauntlet and a burst of electricity comes from the both of them engulfing Kanes whole body in electricity, giving him a sort of blue and excited electric aura to him, this allows him to increase his speed making him fast, allowing him to dodge attacks that a normal person usually cant, such as a bullet. This also allows him to get up close and personal rather easily, his punches carry a lot more damage than the average person and can send the average person flying with a clean hit.
Power: 70
Name: Thunderbolt (Will upgrade)
Duration: 1-5 posts
Drawback: He is unable to move while Thunderbolt is active.
Cost: 2 pills
Effect: Kane is able to create 3 spears, and only 3. Made out of electricity that look like lightning bolts, he can throw them like a spear, with the speed of a lightning bolt, these bolts will not go away until Kane turns off his gauntlets, or reach the 5 post limit. Kane is able to call back his Thunderbolts back to him.
Power: 30
Physical Defense:
Name: Veredom
Duration: 1-5 posts
Drawback: Kane is dizzy and confused for half of the amount of time he used Veledom. So 5 posts, make the drawback 2 1/2 posts of dizzyness and confusion.
Cost: 2 pills
Effect: Kane is engulfed by electricity increasing his speed and mobility, allowing him to spin around in a continuous state for up to 5 posts. Because of this it creates a sort of lightning dome that can deflect attacks.
Power: 40
Name: Nosterdom (will upgrade)
Duration: 3-5 posts
Drawback: Kane won't be able to use another physical defense or special defense move for 2 posts.
Cost: 1 pill for 3 posts, 2 pills for 5 posts, he can choose between the two and cant add a second one while Nosterdom is already active. He would need to stop Nosterdom, then start it againg to last 5 posts.
Effect: Kane is able to engulf himself in compressed electricity giving himself a smooth glow. Because of this he is like a night in shining armor, attacks can be deflected backwards at double the speed, he himself is given a speed boost, but not as strong as Speedom.
Power: 60
Special Attack:
Name: Pulse-Wave
Duration: 5 posts
Drawback: He can only create one pulse wave per post, max being 5, the sixth post they will disperse.
Cost: 2 pills
Effect: By activating his gauntlets, they are engulfed by electricity, and the surface he touches will release a pulsewave, no matter what it is, the ground, someones face/body, a tree, a ball of light will appear and will pulse waves of electricity. Anyone who stands in these pulsewaves will feel a rush of electricity go through their whole body stopping them in their tracks, anyone with a pulsewave on them will feel bursts of electricity, strong enough to knock you backwards. These can stack.
Power: 50
Name: Thors Hammer
Duration: 1 post
Drawback: Kane woudn't be able to use any other power for 2 posts as his gauntlets would be overcharged.
Cost: 2 pills
Effect: Kane is able to call lightning from above the sky whether its clear as day or a raging storm in which it will hit his gauntlets with immense power. The impact will cause a flash bang of sorts. As well as create a huge explosion all around Kane (5 feet) caused by the impact of the thunderbolt.
Power: 50
Special Defense:
Name: Siridom
Duration: 1-3 post
Drawback: Kane is not able to move while Siridom is activated.
Cost: 1 pill
Effect: Kane is able to create circles of electricity able to deflect attacks, sending it backwards faster than the speed it hit the circle.
Power: 20
Name: Paredom
Duration: 5 posts but kane can deactivated it at anytime before.
Drawback: Kane feels heavy, sweats a lot more, and has a hard time breathing as Paredom is activated. Takes a toll on his body.
Cost: 3 pills
Effect: The whole area around Kane is charged up with a negative charge so heavy that attacks coming Kanes way can get charged and blow up, burst into flames, or instantly disintegrated.
Power: 80
Last edited by Firebreath on Sun Aug 14, 2016 11:40 pm; edited 1 time in total
Firebreath- Member
- Posts : 338
Join date : 2015-08-05
Re: [GUNLOCKE] Character Submission Thread
@Firebreathe
Take off the ultimate attack. Also, edit your powers to not say "anything", because anything with power exceeding your defense/attack will overwhelm it.
Take off the ultimate attack. Also, edit your powers to not say "anything", because anything with power exceeding your defense/attack will overwhelm it.
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: [GUNLOCKE] Character Submission Thread
@Firebreath Approved this character. Have fun.
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: [GUNLOCKE] Character Submission Thread
- Character Sheet:
- Character sheet template
Name: Kino
Age: 30 years of age
Height: 5'10
Weight: 210lb (mostly muscle)
Appearance: https://i.imgur.com/PLLkfBg.png
Personality: his personality is unknown do to how random it can be
Traits: he has a robotic left arm. hes a swordsman that has been training sence he was younge
History: When Kino was young, he was forcefully trained by his father in the art of sword combat. This started around age 5. Kino would train day in and day out constantly just to please his father. He would normally use just a bamboo training sword to train with and spar agence his father. Even thow kino was agence the training at first, he started to enjoy it as the years of training went on. around age 8 he was walking down a dirt path with his father on one of his few breaks from training. After a while an unknown man stepped out of the tree line in front of Kino and his father. The unknown man was wearing a black hoody and jeans with his hood up and a bandana covering his mouth. He was holding a handgun that he soon pointed at Kinos' father. The man was yelling at kino's father to give him any money he had, but the father had nothing at all. He tried explaining it to the man, but then the man looked down at kino and said to his father that he would take the kid instead, just as the man reached for kino, his father stepped in between them and pushed the man slightly. The man didn't hesitate but to pull the trigger of his gun, shooting and killing kino's father. His father fell back, landing flat on his back next to Kino. Kino looked back at his dead father as fear, shock, sadness and anger flowed through him. He didn't hesitate to quickly look at the man and tackle him to the ground, hitting him as he was down but it didn't do much. The man's gun had been knocked out of his hand. Kino was than knocked off by a massive punch from the man, knocking him towards where the gun was. Kino struggled to get up, noticing the gun he grabbed it and pointed at the man that was coming towards him. He pulled the trigger of the gun multiple times, practically emptying the clip into the manm who soon fell in front of kino on the ground sitting up. when the man hit the ground some of the blood had splashed at kino, landing on his face.
Kino's hands had started shaking to the point where he dropped the gun. Tears welled in the corner of his eyes as he slowly got up. When he did he slowly made his way to his father's body, on the verge of crying as he looked at his now dead father. He fell to his knees and leaned over, crying and screaming out in sadness. His arms were supporting him up as he was leaning forward. He stayed there, continuing this for hours until some people passing by had discovered him and the bodies. Even after his father's funeral, Kino continued his training, pushing his ability's to the limit to live on his father's legacy.
One day, he hopes to find the absolute limit of his ability's.
Weapon Ability Type: Technology.
Weapon (Primary)
Name: (Water Proof) Robotic Left Arm
Kind of Weapon: Gauntlet
Damage: 20
Rate of Attack: 30
Wind-Up: 50
- power sheet:
- Physical Attack
Name: Slash
Duration: 1 post
Drawback: 1 post cooldown, unless he lands a hit with any of his swords. Only applies for the swords.
Cost: 1 pill
Effect: simply slashing in any direction with any of his swords with some extra power and speed behind them
Power: 50
Name: Punch/Kick
Duration: 1 post
Drawback: 1 post cooldown unless he lands a hit with his left or right hand. Only applies for his fists
Cost: 1
Effect: Simply punching with ether of his hands aswell as kicking with ether of his legs. if he lands a punch with his left hand it adds a knockback effect that would knock the target backwards several feet.
Power: 50
Physical Defense
Name: Block (swords/fist's/arms/legs)
Duration: 1 post
Drawback: 1 post cooldown, unless he successfully blocks an attack.
Cost: 1
Effect: Allows him to block a physical attack with his swords, fists, arms, or legs. any damage he takes becomes 3/4 the damage he would have taken if he successfully blocks a physical attack. if he would block a physical attack with his left arm or left hand the damage becomes 1/4 the damage he would have taken
Power: 40
Name: Counter/Deflection
Duration: 1 post
Drawback: 1 post cool down unless he successfully counters
Cost: 1
Effect: Allows him to counter a physical attack with his swords, fists, legs, or arms and deflect a projectile with his swords. if he successfully counters a physical attack he can then use one of his physical attacks that same post ignoring any cooldown
Power: 60
Special Attack
Name: Technological Aura Control
Duration: 5 post's
Drawback: 3 post cool down. can only be used if his arm is at 5 energy or more. can only be used on his lvl 1 swords
Cost: 3
Effect: His left arm allows him to meld his aura around his blade. giving them extra cutting power against anything that isn't a weapon as well as +1/4 the damage they dealt to anything they come in contact with except Kino.
Power: 30
Name: Aura Launch
Duration: 2 post
Drawback: "Technological Aura Control" gets canceled out and its cooldown is applied.
Cost: 2
Effect: With a single slash kino can launch his aura that is currently around his swords in any direction he so chooses to for a long range attack (the direction he is slashing in) applying a burn damage of 2 to anything the aura comes in contact with that lasts 3 post's. the aura itself has extra cutting power that only applies to anything that is not a weapon.
Power:70
Special Defense
Name: Sword Materialization
Duration: for aslong as he is in combat but must wait 5 post's to materialize a new sword or set of swords
Drawback: he can only materialize 1 sword or sword set at a time. he cannot materialize any swords if they would abstract anything.
Cost: 1 per sword or sword set
Effect: his left arm lets him materialize swords that he has owned and touched in his hands whenever he so chooses. the swords are deconstructed and stored inside his left arm when ever he chooses to dematerialize them, when he does they are instantly repaired from any damadge they had taken when he materializes them next. Whenever he materializes a set of swords or a sword he can use one of his physical defense abilities that post ignoring its cooldown, after that post he than may use his sword or set of swords for attacks.
List of swords:
Lvl 1: Duel Katana's.
https://imgur.com/KQ14ZHD.png
Requires his arm to be at 1 energy or more to materilize this sword set
35/40/30
(others can be unlocked later)
Lvl2: duel power swords
https://imgur.com/ZRnKgBx.png
Requires his arm to be at 5 energy or more to materilize this sword set
2/70/30
Duel stright blade swords. If the blades of these swords would come in contact with anything that is part of a special move. It is instantly canceled out but the user of the move that got canncles out by this effect gains the cost of that move. Cooldown is still applied. This sword cannot gain additional damage from power from kino's physical or special attack moves.
Lvl3: gun sword (ish)
https://imgur.com/5ElYYjb.png
Requires his arm to be at 10 energy or more to materilize this sword
50/50/30
A sword shaped like a katana. At the hilt of the katana is a button that when pressed shoots rounds out the back of the tip of the blade that dose no damadge to anything but sends the blade flying forward from the recoil. Increasing its speed and cuting power in the process. This can be used up to 8 times before a new clip would be needed in the bottom of the katana. Reload takes 2 post's and he can only reload 3 times before runing out of clips. (3 new clips are added next time he matrilizes this sword)
Lvl4: overdrive sword
https://imgur.com/nCpcuIH.png
Requires his arm to be at 15 energy or more to materilize this sword
70/70/30
when he matrilizes this sword he loses all but 1 energy in his left arm. the power to all of his physical defence and offense ability's are doubled for aslong as he is wielding this sword. all of his physical capabilitys are also doubled. after kino exits battle this sword is instantly dematrilized and he will feel the wear from pushing his body past its limits. causing sevear pain through out it. the pain alone can make him pass out.
Power: 0
Name: electrical energy obsorption
Duration: 1 post
Drawback: he can only absorb up to 2 energy at a time and he can only hold a max of 15 energy all together. he can only absorb energy once every 3 post's
Cost: 2
Effect: the arm is always at 1 energy to start. kino's left arm has the ability to absorb eletrical energy into itself. the energy remains in his arm up until he exits combat in wich it is than released (exept for 1 energy) without harming anyone or anything around him. the more energy he has the stronger his swords can be. for every 2 energy he has in his arm all of his moves gain 2 power
Power: 100
Oshu- The Shining Enforcer
- Posts : 378
Join date : 2016-01-11
Re: [GUNLOCKE] Character Submission Thread
Denied. You can only have ONE weapon, which is your gauntlets. Rework your entire sheet.
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: [GUNLOCKE] Character Submission Thread
@Tamashii Reapproved this editted character.
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: [GUNLOCKE] Character Submission Thread
- Character Sheet:
Name: Madoline
Age: 18
Height: 170 cm
Weight: 55 kg
Appearance:
Usually seen wearing black leather boots with ripped jeans combined with a simple grey T-shirt and a single bracelet
Personality: Madoline is very extrovert and will often seek company of others, except when she's in distress or extremely worried about things then she tends to stay away from those she cares for or just try to make sure they don't know she's worrying about something. While she's only 18 years old the 2 years she has traveled the lands gave her experience in fighting and prefers to ambush targets over a fair fight.
Traits: A bracelet given by her family which is made from steel and has a single tiny diamond in it.
History: The parent of Madoline own a snackbar and while it's not very successful it earns enough to prevent them from starving or lack any of the basic provisions. While growing up it was clear that Madoline was skilled at using Magium and could create lifeless things with it which she could command. At the age of 16 they got an order for a pizza so her parents send her to deliver it, it was only in the next district which was about a 15 minute walk. After a while she noticed that she was getting tailed and walked around a corner. Creating a golem to stop her alledged stalker it was then that she noticed that she walked into the wrong neighbourhood. As she walk quickly turning around the person who had been following her blocked her path and the residents started to come out of their homes, they saw the food that she had. They wanted it, they needed it they CRAVED that pizza. Not knowing what to do she popped a Magium pill and just thought about getting away. From underneath her a huge boulder rose from the ground and carried her as far as it could draining all the Magium she had on her. By the time it stopped the had no idea where she was, since then she's been wandering the wastelands trying to find her way home.
On the way she made herself a weapon which suited her fighting style, a lance, which she used as a baton to command her golems to do whatever she wanted. She still was a delivery girl using her trusty boulder to get her around from town to town, after a few years she finally found a town which she liked enough to make her base of operations which was Haven where she set up her delivery service Rock Solid Deliveries. As she was working she tried to find maps of the place so she might find her way home.
Weapon Ability Type: Shaping/Commanding
Weapon: Lance
Name: Queen's Command
Kind of Weapon: Lance
Damage 45
Rate of Attack 45
Wind-Up 10
- Power Sheet Templates:
- Template:
Physical Attack- Spoiler:
Name: Coat Drill
Duration: 10 posts
Drawback: Manditory effects are a BITCH!
Cost: 1
Effect: Madoline's lance will become the same material as the first non-linving thing it touches. After that the lance becomes a drill for the remainder of the posts. If Madoline has any golems out while she uses this ability they too change their material. After the duration is over they return to normal
Power: 20
Name: Reckless charge
Duration: N/A
Drawback: Missing the hit will leave her open.
Cost: 1
Effect: Madoline charges forwards towards an enemy, if she has any golems out they will charge towards that target as well. If the charge lands she will launch the person into the air.
Power:80
Physical Defense- Spoiler:
Name: Material Make!
Duration: Infinite/until dispelled
Drawback: Does nothing on it's own.
Cost: 1
Effect: Madoline creates a Golem out of the material her lance touches, this Golem is not sentient and thus requires Madoline to use her powers to make it move.
Power: The golems don't have power on their own, their durability is 100
Special Attack- Spoiler:
Name: Inspire
Duration: 5
Drawback: can't be used 2 meters around Madoline
Cost: 1
Effect: A small spire shoots from the earth which attempts to impale the target. All the Golems will now get a single arm resembling a lance. If the spire hit an enemy the Golems will spring to life and will chase the target for the next 5 posts
Power: 35
Name: Burry
Duration: 20 posts
Drawback: No golems on the field to interact with her other abilities
Cost: 3
Effect: All Golems will bury themselfs into the ground and if Madoline hits an enemy with one of her attacks they will shoot out of the ground knocking them futher up, then grabbing them and throwing them to the ground.
Power: 65
Special Defense- Spoiler:
Name: Not just a rock
Duration: 15 posts
Drawback: loses all golems
Cost: 2
Effect: Madoline slams her hand on the ground and creates a huge boulder in front of her and proceeds to ride it like the pioneers did, this will cause her lance to be able to attack once every turn as long as she's riding it. Additionally all Golems will attach themselfs to the boulder giving it durability equal to the amount of GolemsX100.
Power: 70
Name:
Duration: Linked arms
Drawback: Destroys golems
Cost: 1
Effect: All golems link arms creating a huge wall to block attacks with.
Power: 30
necruta- Administrator
- Posts : 433
Join date : 2015-08-04
Re: [GUNLOCKE] Character Submission Thread
@necruta I want to approve this purely because of the Spongebob reference. Nevertheless, still approved! Interesting characters we're getting.
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: [GUNLOCKE] Character Submission Thread
- Character Sheet:
- Name: Tristan Malrowe
Age: 19
Height: 6'0ft
Weight: 13 stone
Appearance: http://vignette2.wikia.nocookie.net/aselia/images/f/f1/Flynn_Scifo.jpg/revision/latest?cb=20100729051206
Personality: Tristan is a soft spoken young man and prefers to listen rather than talk. Tristan is very reckless, often opting for excitement and adventure rather than thinking things through. However once immersed in excitement or anything he enjoys, his head becomes far more level. Depending on the situation tristan can be considered very smart, however if bored he will make his own fun which often results in the destruction of something. Tristan has limitations about what he will do for excitement however, he will not try and kill anyone, but he always enjoys a spar, and messing up someone's personal life and friendships is also a big no no.
Traits: Tristan Is Fairly tall with light blonde hair and deep blue eyes. He is fairly lean and strong despite his appearance. He usually does not care what he wears during battle or just casually although he does try not to look homeless or wear rags.
History:
Born into a rustic home, Tristan had decent parents. He however even as a baby warmed up to his grandfather more. As he grew up, he himself noticed that he cared little for his mother and father, as they did not seem keen on him either, and prefered to leave Tristan with his grandfather rather than look after him themselfs.
At the age of 5 Tristan was made work on their little family farm. The farm was started by Tristan's grandfather and although it was far from big, it took a lot of work to keep going. Tristan however loved the work despite it being hard. He realised it made him stronger and under the watchful eye of his grandfather he knew he was in no danger of overdoing it. His grandfather despite his age would often help Tristan too, despite the rest of the family's protests.
After many years of growing crops, Tristan and his family were finally beginning to get a good routine and system for growing crops. Feeling although his life was quite content overall Tristan knew his life lacked excitement. Only really having time to farm or clean the house he rarely had the chance to do anything else.
After many more years of boredom, Tristan tried anything to spice up his life, weather it would be attacking the crops at harvesting, using the mop as a dancing partner or even trying to speed up everything he did. After a while, Tristan's Grandfather began to pick up on this. Little did Tristan Know, but his Grandfather was apart of the HEAM(Humans for the Eradication and Annihilation of Monsters), and was even one of the first members to join. With the years of knowledge of battling, Tristan's Grandfather coached Tristan with what he knew. Feeling even more close to his Grandfather, Tristan found the spark he was craving!
Nothing good ever lasted especially in this sort of world. Tristan's Grandfather died of a heart attack and thus with only a few years of training, Tristan was left bored again. Well for all of a week. One morning when he woke up and did his usual routine, he noticed a white man in a suit sitting in the living room with his parents.
It was their solicitor. He was surrounded with peppers and a case of some sort. After sitting down and listening to him speak mainly of obvious assets such as the farm and most of his Grandfather's stuff going to his parents, Tristan perked up as soon as he heard his own name. His parents seemed equally as surprised. "Ahem. To Tristan my beloved Grandson I leave My Prised Sword Zephyr and all my 'Pills.'". Tristan knew what he meant, he remembered everything his grandfather told him, including all his stories. After receiving these things, Tristan packed up and left home to go to work in the HEAM(Humans for the Eradication and Annihilation of Monsters).
Weapon Ability Type: Aeromancy
Weapon: Sword
Name: Zephyr
Kind of Weapon: Sword
Damage 35
Rate of Attack 35
Wind-Up 30
- Power Sheet:
- Physical Attack:
Name: Scattering Breeze
Duration: 1 post
Drawback: Cannot be used consecutively
Cost: 1 pill
Effect: Tristan slashes his enemy multiple times (Up to 7 times, each slash having 10 power respectively.)
Power: 70
Name: Mountain Gale
Duration: 1-3 post
Drawback: Cannot use special defence for 3 posts after this
Cost: 1 pill
Effect: Tristan moves to target location swiftly being propelled by a gust of wind, if Tristan makes contact with anything it will take the damage. The longer this skill is used the less damage this attack does. (-10 power per post)
Power: 30
Physical Defense
Name: Persistent Breeze
Duration: 5 posts
Drawback: Tristan must stay still to have this ability stay in effect
Cost: 3 pills
Effect: Tristan’s blade seems to have a mind of it’s own after activating this skill. At the cost of staying totally still, Tristan’s blade can move in front of an oncoming attack without him even knowing of the attack.
Power: 100
Special Attack:
Name: Summit gust
Duration: 2 posts
Drawback: Tristan Cannot see the attack either which makes it hard to hit it's mark
Cost: 2 pills
Effect: Tristan slashes the air which easily bifurcate a stone wall from a distance. This attack in nearly invisible with only the outline being shown. Tristan has full control over this gust allowing him to control it as he sees fit.
Power: 70
Name: Whirlwind
Duration: 1-5 posts
Drawback: Unless tristan can hit the target with the blade also it only does the power specified
Cost: 2 pill
Effect: Tristan engulfs his sword with whirling winds. Tristan's whirlwind is longer than his actual sword and thicker adding more range. The wind is also strong enough to do some knockback once it makes contact.
Power: 30
Special Defense:
Name: Dust
Duration: 1-5 posts
Drawback: Tristan cannot see his sword either so it makes it harder to hit his mark
Cost: 2
Effect: Tristan Sheets his sword for a second. After he withdraws it the blade, the entire sword is slightly more durable and completely invisible making it impossible to see.
Power: 5
Name: Floral Breeze
Duration: 5 posts
Drawback: Tristan's and any other person within it has their vision blurred
Cost: 3 pills
Effect: Tristan exhales softly. A breeze surrounds him and any other person he wishes. The breeze although calm is very durable and can take multiple hits at the cost of making it harder for those who are under its protection to see. This also gives a small speed boost to the people under its protection.
Power: 95
Last edited by Videns on Wed Aug 31, 2016 5:29 pm; edited 1 time in total
Videns- Member
- Posts : 140
Join date : 2016-01-18
Re: [GUNLOCKE] Character Submission Thread
@videns Rework the sheet just a little. It needs to be more specific, especially Persistent Breeze. Some attacks might prove that false. Also, Dust does not seem like anything used for defense at all. Summit Gust is impossible to be invisible, since it cuts through the air and makes anything around it get cut. Such as slashing as it crosses over dirt, you can see the outline, but it's fine. Just rework those a little and it will be approved.
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: [GUNLOCKE] Character Submission Thread
- Character:
- Name: Vanix Yabette
Age: 27
Height: 5'11"
Weight: 140lb.
Appearance:
Source
(Note that the he doesn't actually have horns because, well, humans.)
Personality: Vanix is extremely cynical and level-headed, often choosing to keep to himself and say little when he must. Despite that, he couldn't be considered introverted; when talking, his deep and calm voice is often very straight-forwad and persuasive, and he carries a constant air of intimidation.
Traits: His skin is rarely visible due to his mask and coat, but were you to look, it would seem pixelated in random patches.
History: Vanix was a much happier child than he is now, and often played and laughed despite the wasteland surrounding the city. He often heard stories of the outside world and how dangerous and barren it was, but it did little to both him. He was happy living life to its fullest and not letting the weight of the world burden him. With age comes wisdom, though, and that wisdom would come with the consequence of his loss of innocence.
At the age of just thirteen, Vanix had managed to get away from home for a bit to go around, wandering the city. He had a habit of exploring the slums and abandoned areas of the town, and eventually stumbled upon a small street of decaying houses. Drawn to one that seemed to have been kept in unusually good condition, he quickly sneaked in through the door, light shining through the holes in the roof to reveal the dusty interior. Initially, there was nothing wrong, but playing outdoors for so long had given Vanix a keen eye. He took notice of a small bump in the floorboards and knelt down, poking at it. When he saw that it wouldn't be too hard to uplift it, he decided to let curiosity get the better of him as he leaned over and begin pulling at the wood. It took a while and a bit of pain, but eventually he went tumbling back, groaning in pain as the floor was finally pulled open.
He slowly got back to his feet and looked down, eyes widening as a soft glow filled them. There, a small pile of magium lay, and among them a strange device. With shaking hands, Vanix slowly reached for it and touched it. His hand suddenly began violently pixelating and crackling, as if a glitch has surrounded it. Vanix held it there, the lack of pain and amazing effects both scaring and amazing him. Images began to flash before him; of a time before the end. A time where trees grew, technology flourished, children could play cheerfully, and the peace before the storm was the only presence anyone could feel. The images all flashed by within seconds, yet Vanix processed all of it. It felt like and eternity had passed before his hand returned to normal, and he fell back, sitting there in shock for a moment. Slowly, tears began to well at his eyes, and his head dropped, his hands coming up to his face before he began to gently sobbed. He hadn't cried in so long, yet here he was, bawling at the memories of a long lost civilization: the world. He stayed there for a long time, weeping and shuddering, until the sun fell and the moon steadily rose. He looked up through the hole in the roof, eyes on the stars, and it was then he realized. Humanity is cruel. Humanity is evil. How could he have been so blind to its wrongdoings? His innocence shattered and his perspective forever changed, he got up and slowly stumbled home, what would become a persistent scowl painted on his face.
Weapon Ability Type: Glitches
Weapon:
Source
Name: Kayos
Kind of Weapon: Sword
35 Power
35 RoA
30 Wind-Up
- Powers:
- Physical Attack
Name: Ragdoll
Duration: 2 Posts
Drawback: Random Chance
Cost: 1
Effect: Vanix slashes with his sword, sending out a wave of energy the length of his slash in front of him for one hundred feet. The first person it hits will be factored into the following result:
1: Vanix is sent flying back violently, as if thrown.
2, 3, 4, 5: The person hit will be knocked back, as if pushed roughly.
6: The person hit is sent flying back violently, as if thrown, and sustains the hit as if they had been slashed by the sword itself.
Power: 40
Name: Exploitation
Duration: 10 Posts
Drawback: Potential backfire
Cost: N/A
Effect: Vanix expends his maximum magium capacity to mark an opponent for potential exploitation. The opponent's body will glow in a 3x3 inch square in a random area, determined by a diceroll. That area will receive x10.0 damage from all attacks if hit. After the duration of the mark, if the target isn't dead, Vanix will receive the mark in the same area for 5 posts.
1: Center of forehead
2: Center of chest
3: Middle of the outside of right upper arm
4: Middle of the outside of left upper arm
5: Middle of the outside of right thigh
6: Middle of the outside of left thigh
Power: 60
Physical Defense
Name: Texture Glitch
Duration: 3 Posts
Drawback: Disables all Physical Attacks and physical strikes (non-skill attempts to harm others), and receives a x1.5 multiplier from all Special Attacks.
Cost: 2
Effect: Vanix's edges will appear sharp and surfaces flat, as if he was an unfinished 3D render. During the duration, he becomes immune to all Physical Attacks, as well as all physical strikes (non-skill attempts to harm him). All attempts will faze through him.
https://s280.photobucket.com/user/scott_and_esther/media/HeadLeftSetSolid.jpg.html - Body appears similar to second head.
Power: 1
Name: Hidden Code
Duration: 3 Posts
Drawback: Potential Spread
Cost: 3
Effect: Vanix raises a 10 foot wall of pixels and static in a location within a 20 foot radius of himself. The wall will dissipate but spread to either side of itself, five feet in each direction, before dissipating again before two more five foot walls appear an additonal ten feet apart. Special Attacks will faze through the glitch, and Physical Attacks can break it, but anyone trying to walk through it will freeze and appear to glitch (rubberband, static, and pixelate) while they're still touching the wall.
Power: 99
Special Attack
Name: Video Glitch
Duration: 3 Posts
Drawback: N/A
Cost: 3
Effect: Vanix creates an illusion around a target, in which the world appears to flicker and stretch/pixelate, as if it was an error with the game/video. People and creatures will warp in much the same way, making them difficult to hit or keep track of.
Power: 40
Name: Unexpected Encounter
Duration: 5 posts
Drawback: At the end of the duration, Vanix becomes vulnerable
Cost: 4
Effect: Vanix summons a glitched form of himself composed of green, black, and white pixels, as well as static. The glitch form has all the same physical prowess as he does, but the clone will faze through the opponents. Every part of the opponent the clone fazes through will become slightly pixelated, and that area of the body will sustain x1.5 damage from all attacks. This can be blocked using Special Defense, and the clone can be damaged by Special Attacks. The clone will start with the same amount of health as Vanix has at the time of casting. After the clone dies or disappears due to reaching the end of its duration, Vanix takes x2.0 damage for two posts following its disappearance.
Power: 60
Special Defense
Name: Model Glitch
Duration: 3 Posts
Drawback: Disables all Special Attacks
Cost: 2
Effect: Vanix appears to become totally smooth, and becomes immune to all Special Attacks for the duration of the skill. All attempts will faze through him.
https://s280.photobucket.com/user/scott_and_esther/media/HeadLeftSetSolid.jpg.html - Body appears similar to the first head.
Power: 1
Name: Rubber Banding
Duration: 2 Post
Drawback: Random Chance
Cost: 2
Effect: Vanix targets an enemy and direction before attempting to teleport in a direction of his choosing. The distance is dependant on random chance. After 2 posts, the person who teleported will warp back to their original position.
1: The Defense fizzles and Vanix's skills are disabled for 2 posts
2: Teleports 5 feet
3: Teleports 10 feet
4: Teleports 15 feet
5: Teleports 20 feet
6: The opponent teleports 10 feet in the direction Vanix would have teleported
Power: 99
Last edited by Valkoor on Wed Aug 31, 2016 9:25 pm; edited 1 time in total
Valkoor- Member
- Posts : 333
Join date : 2015-12-31
Re: [GUNLOCKE] Character Submission Thread
Fixed with the things. Hope it makes more sense now
Videns- Member
- Posts : 140
Join date : 2016-01-18
Re: [GUNLOCKE] Character Submission Thread
Your invisible thing can be invisible if it hits nothing but air but it's fine! Approved. @Videns
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: [GUNLOCKE] Character Submission Thread
HE WILL BE YOUR GUIDE. MY CHARACTER WILL BE POSTED SOON. I WILL PLAY AS BOTH.
- Character Sheet:
- Character sheet template
Name: Bash "The Plague Doctor" Rydal
Age: 23
Height: 6'2"
Weight: 196 LBs
Appearance:
In-Suit:
Out of suit:
Personality: Kleptomaniac, meaning he loves to steal and pillage. However, he also enjoys healing the ill and any allies he happens to come accross. Normally, he is also very friendly and calm.
Traits: Lithe body built for speed, tolerance to illnesses, and vast knowledge of monsters and cities. Almost always is wearing his suit. His suit also filters harmful gases and blocks out radiation.
History: Bash is a highwayman. When travelers come accross major paths he commonly assaults them and relieves them of their belongings, if they seem to be of upper class. He then redistributes the stolen goods to those in more poor parts of various cities and slums. He has studied medicine since he was a child, growing an affinity with curing various deadly diseases, including the Bubonic plague. Once he mastered medicine, he tailored a special combat suit made from kevlar and leather, while also using a bird-like mask. He then dubbed himself, "The Plague Doctor."
Weapon Ability Type: Currently, Kill and Joy both use explosive gun power that can be powered by Magium. Magium alters the the properties of the explosions when he decides to use his signatures
Weapon: Blasters (Guns)
Name: Kill and Joy
Kind of Weapon: B23R twin pistols.
Damage: 30
Rate of Attack: 25
Wind-Up: 45
- Power Sheet:
- PHYSICAL ATTACK
Name: Fullmetal Jacket
Duration: 6 posts
Drawback: No rounds can be shot for 3 posts after the effect wears off.
Cost: 2 Magium Pills
Effect: The bullets are covered in a thin layer of energy that pierces armor at close range.
Power: 40
Name: Trick Shot
Duration: 4 posts
Drawback: Cannot function at long range.
Cost: 3 Magium Pills
Effect: All bullets fired have the ability to change direction once while not losing any momentum.
- SPECIAL ATTACK
Name: Cinder
Duration: 2 posts
Drawback: Weapon cannot be fired for 1 post
Cost: 2 Magium Pills
Effect: Ash and smoke fire out of both guns and ingite 1 post after, causing a large explosion.
Power: 20
Name: Explode
Duration: 3
Drawback: Cannot move while attack is active.
Cost: 3 Magium Pills
Effect: Bash drives his guns into the ground and pulls the triggers. The ground around him explodes in a violent ignition of smoke and ash. Destroys any ground-based special attack.
Power: 80
- Physical Defense
Name: Cinder Wall
Duration: 5 posts
Drawback: Cannot attack for at least 3 posts.
Cost: 1 Magium Pill
Effect: Bash's guns fire a wall of smoke that hardens and blocks physical attacks.
Power: 80
Name: Smokescreen
Duration: 3
Drawback: Allies can't see if they are in the smoke screen.
Cost: 3 Magium Pills
Effect: Smoke is fired from the guns for form a thick cloud. No one else can see clearly through it, except Bash (if he's wearing his suit.)
Power: 20
- SPECIAL DEFENSE
Name: Enhance
Duration: 10
Drawback: Target character's opposite attack(ex: P.ATK is opposite to S.ATK) power is cut in half.
Cost: 3 Magium Pills
Effect: Target character's power is doubled. (One category is chosen beforehand, while the opposite category is cut in half.) After 10 posts, Bash can use target's attack abilities once if they wield the same weapon(s). (Only one weapon being the same is required.)
Power: 50
Name: Daunting Pose
Duration: 10
Drawback: Target characters opposite defense category is cut in half.
Cost: 2 Magium Pills
Effect: Target character's special defense is doubled. After 10 posts, Bash can use one of the target's defensive abilities if they wield the same weapon(s). (Only one weapon being the same is required.)
Power: 50
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: [GUNLOCKE] Character Submission Thread
- Character Sheet:
- Name: Elaine Viria
Age:22
Height: 5' 8"
Weight: 128
Appearance: http://67.media.tumblr.com/0688d529e315f66290d79412d3d37b0b/tumblr_o0htrqiuTp1uzmvg6o1_1280.jpg
Personality: Elaine is fiercely loyal and a devote believer in her faith and is more than happy to spread the word of her Lord to anyone who will listen.
Traits: As a member of the elite Aetherial Paladins of her religious Elaine wears a symbolic mask, having given up part of her identity she never removes it in public.
History: Elaine was born in the city of Ebongate and at the age of eight was sent to the Temple to be raised by the Aetherial Brotherhood an order of warrior priests who where both spiritual leaders and defended the city against the dangers of the wasteland. The first six years of her time at the temple were spent primarily on learning the faith and Elaine came to believe not only what the members of the Brotherhood believed but what all citizens of Ebongate did: That one day their Lord would come to undo the ravages of the nuclear war and bring the faithful to Paradise. The following six years were dedicated to combat training and how to survive in the wasteland as members of the Brotherhood were often sent out to other cities to spread the word of the Lord.
Two years later Elaine attended a ceremony held in the Grand Cathedral. Five members of the Brotherhood would be selected by the Archon, the leader of the Brotherhood , to ascend to the rank of Aetherial Paladin, a masked elite group within the Brotherhood , given access unique magium weaponry and tasked with the most vital mandates given directly by the Archon himself. Standing side by side with dozens of other hopefuls Elaine fidget nervously as she looked toward the shrine where the Archon and a little over a dozen of the current Aetherial Paladins cast their gaze upon her and her fellow disciples. After what felt like an eon the Archon spoke, calling out the names of those who would dawn a mask and stand with the Paladins. One by one the devoted stepped forth until there were for new additions to the Paladins, Elaine prayed that hers would be the last name called, she had worked her entire life to be one of the Paladins. The Archon called the final name, and it would seem her prayers had been answered as Elaine was the final disciple to chosen. Beaming with pride she stepped up to accept a mask presented to her by one of the Paladins and, dawning it, stood with the rest of the initiates as they pledged an oath to uphold the virtues the of the Aetherial Paladins.
Elaine soon learned that there were people in the world you would betray the Brotherhood and speak out against the Lord, preaching blasphemies to the far reaches of the waste, it was her duty as a Paladin to silence these heretics. Within two short years she had silenced the lies of dozens of such heretics. The Archon took notice of this and called her to his office to discuss a private matter.He revealed to her that he would soon die and someone new would be chosen to take up the mantle of Archon. He believed Elaine would be the one to succeed him but only those chosen by the Lord himself were worthy of being the Archon. Unlocking a chest he drew forth a gold hilted sword. Handing Elaine the blade he told her it's name was Elysium, a divine relic, and that she must venture into the wasteland on a pilgrimage. She would either return chosen by the Lord as the next Archon or she would not return at all.
Accepting Elysium, Elaine packed a bag of essential items and went to pray at the shrine in the Grand Cathedral before setting off on her pilgrimage, eventually finding herself in the city of Haven.
Weapon Ability Type: Divine
Weapon: Sword
Name: Elysium
Kind of Weapon: Sword
Damage: 35
Rate of Attack: 35
Wind-Up: 30
- Powers Sheet:
- Physical Attack:
Name: Royal Smite
Duration: 5 Posts
Drawback:Each posts consumes 5 stamina instead of 2.
Cost: 2
Effect: Each swing of Elysium cuts five time. Can be paired with Guiding Lights.
Power: 85
Name: Guiding Lights
Duration: 3
Drawback: Elaine is drained for the following 2 posts and cannot act.
Cost: 1
Effect: The next three slashes of Elysium send a wave of colored light, each imbued with a different elemental property. A red light infused with flame, a yellow light infused with lightning and a blue light bearing the essence of water.
Power: 15
- Physical Defense:
Name: Pilgrims Wayshrine
Duration: 4 Posts
Drawback:Causes Elaine to feel relaxed to the point of drowsiness, causing her next two actions to require an addition post to prepare.
Cost: 2
Effect: A blessed light shines upon Elaine, granting protection from incoming physical attacks attacks as well as restoring 50% of current lost stamina
Power: 75
Name: Aetherial Bounty
Duration: 3
Drawback: Allies must be within 25 meters.
Cost: 1
Effect: Increases ally RoA by 15 for the duration.
Power: 25
- Special Attack:
Name: Paradise Lost
Duration: 10 Posts
Drawback: Unable to move for the duration.
Cost: 5
Effect: Elaine thrusts Elysium into the ground creating a sphere with a five meter radius around her that deals 10x her weapon damage each post for the duration to any enemy within the sphere.
Power: 100
- Special Defense:
Name: 54 Prayers
Duration: N/A
Drawback: No weapon.
Cost: 5
Effect: Elysium dissipates into 54 small shields of light, blocking the next 54 attacks. Elysium reforms after blocking 54 attacks or combat ends.
Power: 100
Last edited by Führer Lunarnox on Fri Sep 02, 2016 11:22 am; edited 1 time in total
Lunarnox- Administrator
- Posts : 337
Join date : 2015-07-31
Re: [GUNLOCKE] Character Submission Thread
@Führer Lunarnox This character has been approved.
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
Re: [GUNLOCKE] Character Submission Thread
- Character Sheet:
- Name: Luri White
Age: 19
Height: 6'0"
Weight: 180lbs
Appearance: http://prntscr.com/cds10t
Personality: She is very "in your face" and rude. Many times she only cares about herself and loves picking fights. She compliments people in insults, and is remains friendly in her own twisted way. She teases other constantly in a playful way.
Traits: Weapons mastery of Lance and guns. Dresses in very revealing clothing. High tolerance to pain.
History: Luri grew up in the slums of Haven. She had little to hold onto but herself, stealing and learning to survive in that harsh environment. As she matured, she learned the difference between right or wrong, and instead works to mend her sins by volunteering to help people against her own nature.
Weapon Ability Type: The Seven Sins
Name: Mandella
Kind of Weapon: Lance
- Power Sheet:
- Power Template:
Physical Attack:
Name: Wrath
Duration: 3 posts
Drawback: Shuts down physical defense during duration.
Cost: 1 pill
Effect: Her lance is covered in a dark energy, increasing her speed and doubling the damage her lance does.
Power: 40
Name: Sloth
Duration: 4
Drawback: Speed decreases by half.
Cost: 2 Pills
Effect: The head of the lance spins violently. Can pierce armor.
Power: 60
Physical Defense
Name: Lust
Duration: 5 posts
Drawback: Special attack power is cut in half.
Cost: 2 pills
Effect: Her lance head unfolds into a large circle-shaped shield that deflect attacks. She takes half damage of any attack.
Power: 100
Special Attack:
Name: Greed
Duration: 5 posts
Drawback: Physical defense power is cut in half
Cost: 3 pills
Effect: All stats double except for physical defense. Next attack does not use a Magium pill cost.
Power: 60
Name: Gluttony
Duration: 3 posts
Drawback: Cannot use Greed during the duration.
Cost: 2 pills
Effect: Her lance is able to "fly" with her riding on it in short bursts, due to propelling her with strong pressure like a rocket. Doubles damage because of the force of bursts. Does 1.5 damage to special defenses.
Power: 40
Special Defense:
Name: Envy
Duration: 3
Drawback: Special attack is shut down for the duration
Cost: 2 pills
Effect: Chooses one special defense that has been used by the opponent and uses it herself. If none, then she takes no damage from the next attack.
Power: 80
Name: Pride
Duration: 5 posts
Drawback:
Cost: Physical defense is cut in half for the duration.
Effect: Target character's stats are doubled aside from her own. Heals 20 HP and 5 stamina.
Power: 20
Asgore Dreemurr- King of the Underground
- Posts : 748
Join date : 2016-01-10
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